SteelSeries Rival 300 and original Rival

Supported Models

SteelSeries Rival

1038:1384

SteelSeries Rival Dota 2 Edition

1038:1392

SteelSeries Rival 300

1038:1710

SteelSeries Rival 300 Fallout 4 Edition

1038:1712

SteelSeries Rival 300 Evil Geniuses Edition

1038:171c

SteelSeries Rival 300 CS:GO Fade Edition

1038:1394

SteelSeries Rival 300 CS:GO Hyper Beast Edition

1038:171a

SteelSeries Rival 300 CS:GO Fade Edition (stm32)

1038:1716

SteelSeries Rival 300 Acer Predator Edition

1038:1714

SteelSeries Rival 300 HP OMEN Edition

1038:1718

Command-Line Usage

usage: rivalcfg [-h] [--list] [--version] [--no-save] [--update-udev]
                [--print-udev] [--print-debug] [-s SENSITIVITY1]
                [-S SENSITIVITY2] [-p POLLING_RATE] [-c LOGO_COLOR]
                [-C WHEEL_COLOR] [-e LOGO_LIGHT_EFFECT]
                [-E WHEEL_LIGHT_EFFECT] [-b BUTTONS_MAPPING] [-r]
                [--firmware-version]

options:
  -h, --help            show this help message and exit
  --list                List supported devices and exit
  --version             show program's version number and exit
  --no-save             Do not persist settings in the internal device memory
  --update-udev         Updates udev rules (Linux only, requires to be run as
                        root)
  --print-udev          Prints udev rules and exit
  --print-debug         Prints debug information and exit

SteelSeries Rival Options:
  -s, --sensitivity1 SENSITIVITY1
                        Set sensitivity preset 1 (DPI) (from 50 to 6500,
                        default: 800)
  -S, --sensitivity2 SENSITIVITY2
                        Set sensitivity preset 2 (DPI) (from 50 to 6500,
                        default: 1600)
  -p, --polling-rate POLLING_RATE
                        Set polling rate (Hz) (values: 125, 250, 500, 1000,
                        default: 1000)
  -c, --logo-color LOGO_COLOR
                        Set the color of the logo LED (e.g. red, #ff0000,
                        ff0000, #f00, f00, default: #FF1800)
  -C, --wheel-color WHEEL_COLOR
                        Set the color of the wheel LED (e.g. red, #ff0000,
                        ff0000, #f00, f00, default: #FF1800)
  -e, --logo-light-effect LOGO_LIGHT_EFFECT
                        Set the light effect of the logo (values: steady,
                        breath, 1, 2, 3, 4, default: steady)
  -E, --wheel-light-effect WHEEL_LIGHT_EFFECT
                        Set the light effect of the wheel (values: steady,
                        breath, 1, 2, 3, 4, default: steady)
  -b, --buttons BUTTONS_MAPPING
                        Set the mapping of the buttons (default:
                        buttons(button1=button1; button2=button2;
                        button3=button3; button4=button4; button5=button5;
                        button6=dpi; layout=qwerty))
  -r, --reset           Reset all settings to their factory default
  --firmware-version    Print the firmware version of the mouse and exit

Please report any bug on Github: https://github.com/flozz/rivalcfg/issues

Colors

This mouse supports colors. Various formats are supported.

Hexadecimal notation

You can use a 24 bit hexadecimal notation (like in HTML / CSS documents). Example of “red” color using hexadecimal notation:

  • #FF0000

  • FF0000

  • #F00

  • F00

Named Colors

The folowing named colors are supported:

white

red

lime

blue

silver

maroon

green

navy

gray

yellow

aqua

fuchsia

black

olive

teal

purple

RGB Tuple (Python API only)

If you are using the Python API (not the command line interface), you can also pass colors as RGB tuple or list:

  • (255, 0, 0)

  • [255, 0, 0]

Buttons

Rival 300 and Original buttons schema

This mouse supports buttons mapping. Buttons can be mapped with:

  • some special actions,

  • mouse buttons,

  • multimedia keys,

  • and keyboard keys.

The general syntax for buttons mapping is the following:

buttons(layout=<LAYOUT>; button1=<mapping1>; buttonN=<mappingN>)

Example:

rivalcfg --buttons "buttons(layout=QWERTY; button1=button1; button2=PlayPause; button3=disabled; button5=A; button6=DPI)"

Arguments:

  • layout: The keyboard layout to use when papping the keys (see the “Mapping Keyboard Keys” section bellow).

  • button1: The first button of the mouse.

  • button2: The second button of the mouse.

  • buttonN: The Nth button of the mouse (The number of available buttons depends of the mouse model).

Note

All parameters are optional. If you do not define a mapping for a specific button, it will be reset to its default value.

You can also reset all buttons to their factory default by passing "default" as parameter:

rivalcfg --buttons default

Warning

Be sure to map the mouse button button1 on some button, else you will not be able to click with the mouse!

Mapping Special Actions

The following special actions are available¹:

  • disabled: disable the button,

  • dpi: use this button to switch between DPI presets,

  • ScrollUp: simulate a scroll up (not available on all devices¹)

  • ScrollDown: simulate a scroll down (not available on all devices¹)

Example:

buttons(button4=disabled; button5=disabled; button6=DPI)

Note

¹ The ScrollUp and ScrollDown actions are not available on all devices.

  • Rival 300 / Rival: OK

  • Sensei [RAW]: Not supported

Mapping Mouse Buttons

Mouse buttons can be mapped to any other mouse button.

For example, this swaps the 1 and 2 buttons of the mouse:

buttons(button1=button2; button2=button1)

Mapping Multimedia Keys

Mouse buttons can be mapped to multimedia keys. The following keys are available:

  • Mute: turn off the sound

  • Next: play next media

  • PlayPause: toggle play / pause on the currently playing media

  • Previous: play the previous media

  • VolumeUp: increase the volume

  • VolumeDown: decrease the volume

Example:

buttons(button4=VolumeDown; button5=VolumeUp)

Mapping Keyboard Keys

Mouse buttons can be mapped to any keyboard key, using different layouts.

To select the desired layout, just use the layout parameter. If this parameter is not specified, the QWERTY layout will be used by default.

Available layouts:

The available keys depend on the selected layout.

Example:

buttons(layout=QWERTY; button7=PageDown; button8=PageUp)

Note

Some characters like ; or = cannot be used as a key identifier as they interfere with the buttons() syntax. For those keys, use one of the available aliases, like semicolon (instead of ;) or equal (instead of =).

Example:

buttons(button4=semicolon; button5=equal)

Python API

TODO