Source code for img2gb

import os.path

from .gbtile import GBTile
from .gbtileset import GBTileset
from .gbtilemap import GBTilemap
from .c_export import generate_c_file, generate_c_header_file
from .version import VERSION


[docs] def generate_tileset( input_images, output_c=None, output_h=None, output_image=None, name="TILESET", dedup=False, alternative_palette=False, sprite8x16=False, ): """Function that generates tileset's C file, C header and image from an input image. :param PIL.Image.Image|list input_images: The input image to generate the tileset from. :param file output_c: A file-like object where the C code will be generated (``None`` to not generate C code). :param file output_h: A file-like object where the C header (.h) code will be generated (``None`` to not generate C header code). :param file output_image: A file-like object where the image representing the tileset will be generated (``None`` to not generate the image). .. NOTE:: The file must be openend in binary mode (``open("file", "wb")``) or you must be using a binary-compatible file-like object, like a :class:`io.BytesIO`. :param str name: The name of the tileset (will be used in the generated code, default = ``"TILESET"``) :param bool dedup: Deduplicate the tiles of the tileset (default = ``False``) :param bool alternative_palette: Use the sprite's alternative palette (inverted colors, default = ``False``) :param bool sprite8x16: Rearrange the tiles to be used in 8x16 sprites (default = ``False``). Example using files:: from PIL import Image import img2gb image = Image.open("./my_tileset.png") c_file = open("example.c", "w") h_file = open("example.h", "w") image_file = open("example.png", "wb") img2gb.generate_tileset( [image], output_c=c_file, output_h=h_file, output_image=image_file, dedup=True) c_file.close() h_file.close() image_file.close() Example using file-like objects:: from io import StringIO, BytesIO from PIL import Image import img2gb image = Image.open("./my_tileset.png") c_code_io = StringIO() h_code_io = StringIO() output_image = BytesIO() img2gb.generate_tileset( [image], output_c=c_code_io, output_h=h_code_io, output_image=output_image, dedup=True) # Print the C code for the example: c_code_io.seek(0) c_code = c_code_io.read() print(c_code) """ if type(input_images) is not list: tileset = GBTileset.from_image( input_images, dedup=dedup, alternative_palette=alternative_palette, sprite8x16=sprite8x16, ) else: tileset = GBTileset() for image in input_images: tileset.merge( GBTileset.from_image( image, alternative_palette=alternative_palette, sprite8x16=sprite8x16, ), dedup=dedup, ) if output_c: c_code = generate_c_file(tileset.to_c_string(name=name)) output_c.write(c_code) if output_h: filename = "%s.h" % name.lower() if hasattr(output_h, "name"): filename = os.path.basename(output_h.name) h_code = generate_c_header_file( tileset.to_c_header_string(name=name), filename=filename ) output_h.write(h_code) if output_image: image = tileset.to_image() image.save(output_image, "PNG")
[docs] def generate_tilemap( input_tileset, input_tilemap_image, output_c=None, output_h=None, name="TILEMAP", offset=0, missing="error", replace=0, ): """Function that generates tilemap's C file and C header from an input tileset and image. :param PIL.Image.Image input_tileset: The tileset that contains the tiles used in the tilemap. :param PIL.Image.Image input_tilemap_image: An image that represents the tilemap (its size must be a multiple of 8 and 256x256px maximum). :param file output_c: A file-like object where the C code will be generated (``None`` to not generate C code). :param file output_h: A file-like object where the C header (.h) code will be generated (``None`` to not generate C header code). :param str name: The name of the tilemap (will be used in the generated code, default = ``"TILEMAP"``). :param int offset: Offset where the tileset starts (useful only of you will load the given tileset at a place different from ``0`` in the GameBoy video memeory). :param string missing: Action to do if a tile of the tilemap is missing from the tileset: * ``"error"`` (default): raise an error, * ``"replace"``: replace the missing tile by an other one (see ``replace`` option). :param int replace: The id of the replacement tile when ``missing="replace"``. Example: .. code-block:: C from io import BytesIO from PIL import Image import img2gb image = Image.open("./my_tilemap.png") # Generate the tileset image from the tilemap image tileset_io = BytesIO() img2gb.generate_tileset( [image], output_image=tileset_io, dedup=True) tileset_io.seek(0) # Generate the tilemap tileset_image = Image.open(tileset_io) img2gb.generate_tilemap( tileset_image, image, output_c=open("tilemap.c", "w"), output_h=open("tilemap.h", "w")) """ if missing == "append": raise ValueError("missing=append is not available from high level functions") tileset = GBTileset.from_image(input_tileset, dedup=False, offset=offset) tilemap = GBTilemap.from_image( input_tilemap_image, gbtileset=tileset, missing=missing, replace=replace, ) if output_c: c_code = generate_c_file(tilemap.to_c_string(name=name)) output_c.write(c_code) if output_h: filename = "%s.h" % name.lower() if hasattr(output_h, "name"): filename = os.path.basename(output_h.name) h_code = generate_c_header_file( tilemap.to_c_header_string(name=name), filename=filename ) output_h.write(h_code)
__all__ = [ "GBTile", "GBTileset", "GBTilemap", "generate_tileset", "generate_tilemap", "VERSION", ]